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 Character Buildups (classic, modern, mage,..)

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Solarstar
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Solarstar


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PostSubject: Character Buildups (classic, modern, mage,..)   Character Buildups (classic, modern, mage,..) I_icon_minitimeThu Feb 18, 2010 5:43 pm

If you had 100 Pickpoints, in which attributes would you put them to
become a: Fighter, Mage, Potioner, Alchemist,... ? Use the [You must be registered and logged in to see this link.] to find out more about the
cross-attributes & advantages!


Physique, Coordination, Reason, Will, Instinct, Vitality

Classic:
Once uppon a time the principle was simple
As much P/C as possible. Some Will for mana and more health.
It was in a time when you could restore 100%.
There was not the limit of 48 pp in each category.
It was mostly good for pk'ing and making gc.
Some very strong players used to have nearly 60p/80c.

Modern:
Then, some time the 48-limit was introduced and players had to think of a way to spend the pickpoints elsewhere, where they would be most usefull.
A modern setup requires that you take pp in every main attribute, so that no cross attribute is left behind.


Today the focus lies on:
Rationality, Reaction, Dexterity and Toughness and Ethereality.
Less on
Might, Matter, Perception and Charm. You can keep your build balanced or go into the extreme! This is the point where we come to specific buildups.

The following groups focus on the following cross-attributes.

Mage
Rationality and Ethereality mana. God = Unolas

Alchemist, Potter, Crafter, Engineer
Might
Perk = I eat dead people

Fighter
Dexterity, Reaction, Toughness (Ethereality)
God = Aluwen or Mortos
Perk = NMT

Summoner
Ethereality and Charm. God = Selain
Perk = The Summoner

Ranger
Perception, Might, Rationaliy
Perk = Ethernal Ranger, Wilhelm Hood


Last edited by Solarstar on Sun Apr 11, 2010 10:06 am; edited 7 times in total
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Solarstar
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PostSubject: Re: Character Buildups (classic, modern, mage,..)   Character Buildups (classic, modern, mage,..) I_icon_minitimeThu Feb 18, 2010 5:47 pm

If you are unsure what you want, go for a balanced character. Then you
can still decide later. Usualy you want to do a bit of everything and
you make your weighting in the skills you wanna be really good in. Not
an easy decision. But you should have an idea what you want to do and
what your goal is. You don't get the pp all at once but over time. I
compare it with walking a staircase. You do it step by step towards the
final build. If you know what you want to do, then you can take negative
perks earlier which will be another advantage.

If you want to do it really professional, then you have your final build already planed out. And you know how its going to look in the end. Ofc if you are really pro, then you need no reset on your way !
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Last edited by Solarstar on Tue Mar 30, 2010 2:38 pm; edited 2 times in total
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PostSubject: Re: Character Buildups (classic, modern, mage,..)   Character Buildups (classic, modern, mage,..) I_icon_minitimeThu Feb 18, 2010 5:47 pm

Now i want to give you examples



  • Version 1 - Basic Build, upgradeable
  • Version 2 - Pure fighter
  • Version 3 - Alchemist, Harvester, Mixer
  • Version 4 - PRI-build, Allrounder, low Mana & high Perception
  • Version 5 - CWV-build, Allrounder, low Perception & high Mana
  • Version 6 - PCW-build, Allrounder, low Charm & low Perception
  • -





Version 1 Version 2 Version 3 Version 4 Version 5 Version 6







Phys 32 36 48 36 4 36
Coor 32 36 48 4 36 36
Reas 12 20 4 36 4 4
Will 12 4 12 4 36 36
Inst 12 20 4 36 4 4
Vita 18 6 4 4 36 4







Hp 110 100 150 100 100 180
Mana 120 40 64 32 288 160
Emu 640
720 960 400 400 720
PP 94
98
96 96 96 96



Like a Star @ heaven


Last edited by Solarstar on Fri Aug 13, 2010 1:50 pm; edited 2 times in total
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PostSubject: Re: Character Buildups (classic, modern, mage,..)   Character Buildups (classic, modern, mage,..) I_icon_minitimeTue Mar 30, 2010 2:49 pm

I never realized this before, but my Character Solarstar is a lot like Version 6 build:






Solarstar


Phys 24
Coor 48
Reas 4
Will 16
Inst 4
Vita 24


Hp 100
Mana 160
Emu 720
PP 96



cheers
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PostSubject: Re: Character Buildups (classic, modern, mage,..)   Character Buildups (classic, modern, mage,..) I_icon_minitimeTue Mar 30, 2010 3:42 pm

As you read before, you can have only 48pp in one category.
The result would look like this:


Maximum


Phys 48
Coor 48
Reas 48
Will 48
Inst 48
Vita 48


Hp 240
Mana 384
Emu 960
PP 264


Now have a look at this:



Health Mana Emu

240 384 960
25,0% 60 96 240
50,0% 120 192 480
75,0% 180 288 720
100,0% 240 384 960


study
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PostSubject: Re: Character Buildups (classic, modern, mage,..)   Character Buildups (classic, modern, mage,..) I_icon_minitimeSun Apr 11, 2010 11:13 am


4 8,33% 4er Steps
2er Steps

6 12,50%
50,00%

8 16,67% 100,00% 33,33%

10 20,83%
25,00%

12 25,00% 50,00% 20,00%

14 29,17%
16,67%

16 33,33% 33,33% 14,29%

18 37,50%
12,50%

20 41,67% 25,00% 11,11%

22 45,83%
10,00%

24 50,00% 20,00% 9,09%

26 54,17%
8,33%

28 58,33% 16,67% 7,69%

30 62,50%
7,14%

32 66,67% 14,29% 6,67%

34 70,83%
6,25%

36 75,00% 12,50% 5,88%

38 79,17%
5,56%

40 83,33% 11,11% 5,26%

42 87,50%
5,00%

44 91,67% 10,00% 4,76%

46 95,83%
4,55%

48 100,00% 9,09% 4,35%

Let me explain a bit what this is about. This table shows you the %-increase when you add PP in batches of 4 and of 2. Example: When you have 4 and you add 4, you increase it by 100%, while when you have 20 and add 4 you increase it by 20%. In steps of 2 you increase it by 20% when you add 2PP to the 10. The higher your attribute already is, the less the increase it will be. Means, having 46 or 48 in one attribute makes almost no difference. You would do better to add those 2 PP in some other category.

Solar Like a Star @ heaven
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PostSubject: Re: Character Buildups (classic, modern, mage,..)   Character Buildups (classic, modern, mage,..) I_icon_minitimeFri Aug 13, 2010 12:39 pm

Now the 6 Versions your have seen represent very much the basic builds. They go very much in one direction. Usually it said, that the more you have, the better it is. With the 6 Versions you can see where this is going when you stick to that. However, when you concentrate it too much in one category they are missing in another. Therefore, let us try some variations !


Let us start with Version 6 - because it is quite obvious how it is done.

all attributes are 20 except:

Might = Matter = 36
Charm = Perception = 4

Now lets subtract 12 Physique and add it to Coordination and take 20 Will and add it to Vitality. Now what did we change and what not ?

OK, we have the same Mana and the same Might. But we lost 80 Health, which we traded for +4 Toughness, +6 Reaction and +6 Dexterity. Big minus: the Rationality dropped by 10 while Charm increased by 10, which is not what real fighters 'want'.

Now let's keep in mind that by switching the Pick Points around we have still used the same amount.
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PostSubject: Re: Character Buildups (classic, modern, mage,..)   Character Buildups (classic, modern, mage,..) I_icon_minitimeFri Aug 13, 2010 1:35 pm

Another example - Version 2

This is basicly a pure fighter build, with lots of Reaction and Dexterity. It has also bonus in Perception (20). That is way above average for someone with 98 pp. But it lags mana. So what we want to try to do is, to give it some more mana. We don't want to change the Might or Matter because they are balanced and should not be lower for that kind of build. This build has everything you need and it hurts if you take something away. Just add +10 Vitality (80 mana). And finished.

Result: +5 Toughness ; +5 Ethereality
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PostSubject: Re: Character Buildups (classic, modern, mage,..)   Character Buildups (classic, modern, mage,..) I_icon_minitimeFri Aug 13, 2010 2:34 pm

Now let me add something typically for mage-build character.

Version 7 - mage
Version 8 - mage
Version 9 - Variation of Version 1 8pp , acceptable for instance
Version 10 - PCV build, 75% emu, high toughness, lots of mana, good tank, poor perception and rationality





Version 7 Version 8 Version 9 Version 10 Version 11 Version 12







Phys 20 30 28 36 40 28
Coor 28 30 40 36 24 36
Reas 24 26 14 4 8 24
Will 48 26 12 4 8 16
Inst 4 4 14 4 8 4
Vita 4 4 18 46 42 36







Hp 170 140 100 100 120 110
Mana 208 120 120 200 200 208
Emu 480 600 680 720 640 640
PP 104 96 102 106 106 120




Like a Star @ heaven
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PostSubject: Re: Character Buildups (classic, modern, mage,..)   Character Buildups (classic, modern, mage,..) I_icon_minitime

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