Solarstar Admin
Posts : 86 Join date : 2010-02-18
| Subject: Advanced Newbies ... Thu Feb 18, 2010 5:44 pm | |
| A new idea for a combat formula was released: Combat level = 3/4 Reaction + 3/4 Dexterity + Toughness + Might + 3/4 Attack + 3/4 Defense + 1/2 Matter
Taking all attributes into consideration the weighting for CL is the following: Physique
| 31,25%
| Coordination
| 31,25%
| Reason
| 9,38%
| Will
| 6,25%
| Instinct
| 9,38%
| Vitality
| 12,5%
|
If you add attack and defense you get the following result: Attack
| 13,64%
| Defense
| 13,64%
| Phy
| 22,73%
| Coo
| 22,73%
| Rea
| 6,28%
| Will
| 4,55%
| Inst
| 6,28%
| Vita
| 9,09%
| 27,28% from a/d -Level and 72,72% influence from attributes. ResultThe perfectly balanced Character with 98 pp Phy
| 36
|
| Coo
| 36
|
| Rea
| 12
|
| Will
| 10
| +2
| Inst
| 12
|
| Vita
| 16
|
| Health = 115 Mana = 104 Load = 720Because we want to regard the 4x4-Rule, we add another 2pp into Will: Health = 120 Mana = 112 Load = 720
[You must be registered and logged in to see this image.] | |
|
Solarstar Admin
Posts : 86 Join date : 2010-02-18
| Subject: Re: Advanced Newbies ... Thu Feb 18, 2010 6:31 pm | |
| There are attributes that have the same influence. Physique and Coordination and also Reason and Instinct. Will and Vitality have a special status. Therefore they can build pairs: P&C R&I The absolute clue is that when you take a balanced setup, for example: 36 36 12 12 12 16 You can swap the pickpoints in the group !!Then also other combinations become possible, example: 36
| -12
| 24
| 36
| +12
| 48
| 12
| +8
| 20
| 12
|
| 12
| 12
| -8
| 4
| 16
|
| 16
|
What's the point of doing this ? Well, you can specialize in a certain area. So taken everything together you are still in balance. While looking at specific cross attributes they are out of balance. You have less of something but gain something in another cross-attribute. In the example above the following happend Health minus 30Mana 112 Load 720 ------------- Matter minus 6Toughness minus 6Charm minus 4
Reaction plus 2Rationality plus 4Dexterity plus 10 [You must be registered and logged in to see this image.] | |
|
Solarstar Admin
Posts : 86 Join date : 2010-02-18
| Subject: Re: Advanced Newbies ... Thu Feb 18, 2010 6:32 pm | |
| A maximum of 48 pp is possible in every attribute. When I say someone has 50% rationality then it is 24 because 48 would be the highest. This can be achieved with 48 Reason and 48 Will. 75% Mage would mean that 64 pp are used combined in Reason and Will. With regard to Rationality the main attributes Reason and Will build a pair. Pick Point Swapping in the group gives here the same result. The Optimum ( not the Maximum ) Might ~= 62,5% Perception ~= 18,76% Ethereality ~= 18,75% ----------------------- In Pickpoints this would mean Might = 55pp in P&C Perception = 16,5pp in R&I Ethereality = 16,5pp in W&V [You must be registered and logged in to see this image.] Have fun building your Character ! | |
|
Solarstar Admin
Posts : 86 Join date : 2010-02-18
| Subject: Re: Advanced Newbies ... Thu Feb 18, 2010 6:32 pm | |
| Knowing this, go back to the basics and have a look at this: - Code:
-
http://eos-el.forumotion.net/beginner-help-f1/character-buildups-classic-modern-mage-t5.htm#9 and make comparisons in detail with this calculator: - Code:
-
http://www.el-cel.com/info/combat.php | |
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