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Solarstar
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Join date : 2010-02-18

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PostSubject: Advanced Newbies ...   Advanced Newbies ... I_icon_minitimeThu Feb 18, 2010 5:44 pm

A new idea for a combat formula was released:

Combat
level = 3/4 Reaction + 3/4 Dexterity + Toughness + Might
+ 3/4 Attack + 3/4 Defense + 1/2 Matter

Taking
all attributes into consideration the weighting for CL is the following:

Physique
31,25%
Coordination
31,25%
Reason
9,38%
Will
6,25%
Instinct
9,38%
Vitality
12,5%

If you add
attack and defense you get the following result:

Attack
13,64%
Defense
13,64%
Phy
22,73%
Coo
22,73%
Rea
6,28%
Will
4,55%
Inst
6,28%
Vita
9,09%
27,28% from a/d -Level and 72,72% influence from attributes.


Result


The perfectly balanced
Character with 98 pp

Phy
36

Coo
36

Rea
12

Will
10
+2
Inst
12

Vita
16

Health = 115 Mana = 104
Load = 720

Because we want to
regard the 4x4-Rule, we add another 2pp into Will:

Health = 120 Mana = 112
Load = 720


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Solarstar
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Posts : 86
Join date : 2010-02-18

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PostSubject: Re: Advanced Newbies ...   Advanced Newbies ... I_icon_minitimeThu Feb 18, 2010 6:31 pm

There are attributes that have the same influence. Physique and Coordination and also Reason and Instinct. Will and Vitality have a special status.

Therefore they can build pairs: P&C R&I

The absolute clue is that when you take a balanced setup, for example:

36 36 12 12 12 16

You can swap the pickpoints in the group !!

Then also other combinations become possible, example:

36
-12
24
36
+12
48
12
+8
20
12

12
12
-8
4
16

16
What's the point of doing this ? Well, you can specialize in a certain area. So taken everything together you are still in balance. While looking at specific cross attributes they are out of balance.
You have less of something but gain something in another cross-attribute.

In the example above the following happend

Health minus 30
Mana 112
Load 720
-------------
Matter minus 6
Toughness minus 6
Charm minus 4
Reaction plus 2
Rationality plus 4
Dexterity plus 10


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PostSubject: Re: Advanced Newbies ...   Advanced Newbies ... I_icon_minitimeThu Feb 18, 2010 6:32 pm

A maximum of 48 pp is possible in every attribute.

When I say someone has 50% rationality then it is 24 because 48 would be the highest. This can be achieved with 48 Reason and 48 Will.
75% Mage would mean that 64 pp are used combined in Reason and Will.
With regard to Rationality the main attributes Reason and Will build a pair.
Pick Point Swapping in the group gives here the same result.

The Optimum ( not the Maximum )

Might ~= 62,5%
Perception ~= 18,76%
Ethereality ~= 18,75%
-----------------------

In Pickpoints this would mean

Might = 55pp in P&C
Perception = 16,5pp in R&I
Ethereality = 16,5pp in W&V

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PostSubject: Re: Advanced Newbies ...   Advanced Newbies ... I_icon_minitimeThu Feb 18, 2010 6:32 pm

Knowing this, go back to the basics and have a look at this:

Code:
http://eos-el.forumotion.net/beginner-help-f1/character-buildups-classic-modern-mage-t5.htm#9

and make comparisons in detail with this calculator:

Code:
http://www.el-cel.com/info/combat.php
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PostSubject: Re: Advanced Newbies ...   Advanced Newbies ... I_icon_minitime

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